Stardust | |
---|---|
Developer(s) | Bloodhouse |
Platform(s) | Amiga, Atari STE, MS-DOS |
Release date(s) |
|
Genre(s) | Shoot 'em up |
Mode(s) | Single-player |
Stardust is a shoot 'em up computer game for the Amiga, released by the Finnish company Bloodhouse in 1993. The game is essentially an Asteroids clone with modern enhancements, such as power-ups, shields, a high-energy techno module soundtrack, vivid use of colors and the occasional tunnel section that revolves around a sphere. The game's graphics drew critical acclaim for the aforementioned tunnels and the liberal use of ray-tracing. The company has since merged with Terramarque to form Housemarque.
In a not atypical bout of Finnish humor, the developers gave several things ludicrous names in their own language, which were (and still are) highly obscure in the international market. The damsel in distress is named after a brand of margarine, and the final confrontation takes place over the planet Imatra.
The game was also ported to the PC, but not by the original programmers. This version was buggy, scant on details found in the Amiga version and severely lacking in both control and gameplay polish.
Conversion made for the Atari STE by Agression demoscene crew was published in 1995 by Daze Marketing Ltd. It is notable of being one of the few games utilizing Atari STE's technical capabilities (in contrast to older Atari ST).
However, an enhanced sequel was released three years later for AGA Amigas, Amiga CD32, and finally for the PC platform as well. Named Super Stardust (or Super Stardust '96), the game features a CD soundtrack from Slusnik Luna, FMV cut-scenes, high speed gameplay and completely new levels and enemies.
In April 2007, Sony Computer Entertainment released Super Stardust HD as a downloadable PlayStation Network game for the PlayStation 3.[1]